Sun Mon Tue Wed Thu Fri Sat 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
I will have to go home in a few minutes. Added a new quote to Susan's white board saying:
Found a funny quote in the signature of Hugh Bothwell:
It is also the first day that Li-Xia works again, after Annabel was born. She started working at the company that I used to work at, before I started working here at the university.
Last Friday we went to a party of the company, because it existed for 8 years. We were invited because Li-Xia officially started working at December the first! I told one of my former bosses that I might be able to crack the DWG format for Release 13. I might give it a try during the Christmas break.
IWCH '96 International Workshop on Computational Humor
"Automatic Interpretation & Generation of
Verbal Humor"
Enschede, the Netherlands Department of Computer Science University of Twente September 11-14, 1996 Preliminary Announcement and Call for PapersIWCH'96 aims at bringing together research results in the area of computational humor, with an emphasis on the computational interpretation and generation of verbal humor. There are two main reasons to have a workshop in this research area.One of the obvious reasons is that there are aspects of human behaviour that more or less seem to evade a computational treatment. Creativity has been given some treatment, but mostly in an artificial context of problem solving, not of behavior or language use. Other aspects of human behavior, e.g. emotions, have only found superficial (computational) attention, for example in research projects in which facial expressions are interpreted or generated. One may ask what 'intelligence' is required for skilful use of humor and how attempts to model humor can contribute to modelling intelligence. One may also ask what role humor can play in making systems look more intelligent, for example in a Turing test. A second reason is that in artificial intelligence and natural language research modest results emerge in modelling co- operative behaviour, disagreement and ironic language use. In recent years we also have seen a number of research results on humor that make starts to a computational treatment or that will probably underlie a future computational treatment of the topic. Especially in (non- computational) linguistics and cognitive psychology work is becoming more and more formal and it makes sense to attempt to implement the proposed models, with the hope of experimenting with them computationally. One assumption that underlies the organisation of this workshop is that in future human-machine interaction, humans will demand a naturalness and effectiveness that requires also the incorporation of models of probably all human cognitive capabilities, including the handling of humor. Stimulating the interaction between computer science (language technology) and computational humor research is one of the aims of this workshop. Apart from human-machine communication, robotics, automatic text interpretation and machine translation are other areas that also will profit from research on computational humor. In addition to some invited papers there will be presentations of a selected number of submitted papers. The Workshop Organizers invite submissions of original papers and panel or demonstration outlines to this workshop. TopicsMajor topics of interest include, but are not restricted, to the following:
Program Committee:Chairman: Anton Nijholt, University of Twente, The Netherlands
Salvatore Attardo, Youngstown, USA Invited Papers will be given by:Salvatore Attardo (Youngstown, USA)Carmen Curco (London, UK) Mlchal Ephrat (Haifa, Israel) Rachel Giora (Tel Aviv, Israel) Douglas Hofstadter (Bloomington, USA) Bruce Katz (Sussex, UK) Victor Raskin (W. Lafayette, USA) Graeme Ritchie/Kim Binsted (Edinburgh, UK) Akira Utsumi (Yokohama, Japan) Judith Weiner (USA) Proceedings:The proceedings of the workshop will be available at the workshop. It is planned to have a selection of the papers (after a second process of reviewing) in a book published by a major publishing company.Workshop Format:The workshop will be four days long, from Wednesday to Saturday, September 11-14, and will include invited talks and paper presentations. Some special events, including a panel discussion and an evening program, are in preparation.Instruction to Authors:The Workshop Organizers invite submission of original papers (4 copies with a maximum of 15 pages) and panel proposals to IWCH'96. Papers will be reviewed by the members of the program committee. After the reviewing process authors of accepted papers will receive an 'Instruction for Authors'. To contribute, please submit to the program committee chairman:prof.dr. A. Nijholt University of Twente Department of Computer Science PO Box 217 7500 AE Enschede, Netherlands tel: +31-53-4893740 fax: +31-53-4893503 Important Dates in 1996:April 15: Deadline for paper submissionMay 15: Notification of acceptance July 15: Final paper due Registration:Full details of registration will become available in the Spring of 1996. Announcements will appear in newsgroups, mailing lists and (electronic) newsletters. IWCH will also maintain WWW pages with up to date information about the workshop. |
Found lucret-uh's Page. A very outspoken page with a interesting picture of her, with a mirror on it.
This is just some naive AI-kind-of babble, that I thought had become extinct a long time ago. I would say that an average computer still is on the level of a bee.
I have collected a total of 621 URL's in my WWW pages. I made myself two counters for two of my pages:
But a stunning thing was, that we both noticed that her walking style had improved so much, showing a lot more self-confidence. She also did a lot more investigating. (follow-up)
Found Rachel's Home Page.
Just before Rolf came back from his teaching, I discovered there was also a Bee in the Guide, so I quickly changed the Mouse into a Bee, and stuck it with some tape on his door. I wanted to keep the Bee, but I thought the `Snake' was a little out of place, so, I took it away.
I put the snake balloon in a cup on my desk. One end is above my monitor
and slightly moving all the time, because of the rising hot air.
Working at home
When I am writing this I am sitting at home in what we call the
reading room (because of all the books that are there). I am sitting
in the dark as not to wake-up Annabel, who sleeps next door. The
doors have a small window above them. And I have put on my coat,
because it is a little cold. On my head there are headphones,
and I listen to the sound track of `Shadowlands'.
Li-Xia is taking a shower, to wash her hair.
Because she has rather
long hair, it takes a long time to dry, which means that washing them
always requires some planning. A long time ago she used to have hair
that reached until her knees. Currently, it is far from being that
long.
Today there is a symposium with the title `Mission to Mars'. The posters mentioned an URL, but is not working.
Dean & Laura VanDruff have some good things to say. I found this through the .
Her Curriculum Vitae in Italian. She also has an old picture. She leads the E3 project, which in their bookmarks page, have a link to the TransCoop Resources page.
I did a quick HTML-ization of some
documentation about the navigation system used in the Apollo
space crafts.
A child is easily freighted
Beware of frightening your child for fun, it might have lasting consequences.
This is what I learned yesterday. I already knew that Annabel did not
like the sound of the water running out of her bath, when she was in it.
Annabel had started liking to sit in her bath so much, that she did want
to go out it anymore. So, the other day, I though I had a good way
of getting her out, and pulled the plug while she was happily playing
at the time when she had to go out. Of course, she started screaming
and wanted to go out. But from now on she does not like to sit in the
bath at all! I hope she will get over to it soon, but I know, I never
should do it again, as this would only enforce her fear.
So, around dinner time, I started looking around the cupboards in the kitchen, and found a box of lasagna wafers (or what ever you call them). There was some recipe on the back, and I concluded that we had most of the ingredients. I took: 2 unions, one thin piece of leek, one big carrot, and a piece of brocolli. And, of course, Li-Xia gave me some meat and tomatoes.
I did the cooking in my usual style: doing every thing by feeling and tasting, while turning the kitchen into a mess. The lasagna turned out a little too dry, but the taste was okay.